Mastering the side missions in Batman Arkham Knight is essential for players who want to achieve the true ending and fully liberate Gotham City from the Arkham Knight's occupying forces. One of the most prominent Most Wanted tracks is the Own the Roads campaign, which tasks the Dark Knight with dismantling numerous heavily fortified militia checkpoints scattered across the game's main islands. Successfully clearing these zones requires a strategic mix of stealth, open combat prowess, and smart utilization of Batman's advanced gadgetry.
Understanding Militia Checkpoints
Militia checkpoints are walled-off areas blocking public streets and intersections throughout Bleake Island, Miagani Island, and Founders Island. Each region features unique structural layouts that demand different approaches before you can safely engage the hostile forces inside. To officially secure a checkpoint, you must eliminate all guards, neutralise any active defense turrets, and locate the squad commander to destroy their secure communication controller.
As you progress deeper into the main storyline, the complexity of these roadblocks increases significantly to challenge your combat readiness. Some locations are guarded by massive automated sentry guns that will instantly tear through your armor if you approach them carelessly from the front. For players looking to maximize their open-world progression efficiency, consulting a comprehensive Batman Arkham Knight Own The Roads Guide can provide tactical map positions and optimal entry strategies for the trickiest encounters.
Infiltration Tactics and Sentry Removal
Approaching a checkpoint requires careful observation from nearby vantage points to evaluate enemy numbers and defensive placements. Your Detective Vision is a crucial tool here, allowing you to identify the location of the commanding officer and any active tech threats. Whenever possible, initiating the encounter with a high-impact Fear Multi-Takedown can instantly eliminate a large portion of the active threat before open combat begins.
When dealing with checkpoints that feature automated sentry turrets, direct combat is usually suicidal without proper preparation. Players should rely on the Disruptor gadget to permanently disable these mechanical threats or use the Remote Hacking Device to temporarily blind their sensors. Blinding a turret provides a small window of safety to sneak behind the device and dismantle its power core manually without alerting the entire squad.
Conquering Tough Multi Tier Encounters
Founders Island contains some of the most frustrating checkpoints in the game, featuring combinations of heavy brutes, combat medics, and multiple overlapping optical turrets. Medics should always remain your primary target during the opening seconds of a brawl to prevent them from reviving fallen mercenaries or charging their allies with dangerous electricity. Utilizing environmental hazards can also save valuable time when dealing with large crowds tightly packed inside narrow street barriers.
Once the dust settles and all threats are neutralized, activate your Detective Vision to track the glowing signal of the squad commander's wireless device. Interacting with the fallen officer allows Batman to crush the controller, permanently removing the roadblock from the city grid and earning valuable upgrade points. Clearing all twenty locations will eventually lure out Deathstroke, bringing you one step closer to completing the total liberation of Gotham City.